post-production

Giving your pictures a toy camera makeover

In the interests of knowing how it was done and not wishing to rely on filters or presets (or on dodgy film development practices) I had a go at converting one of my self-portraits into a toy-camera looky-likey. I doubt that it's a process I'll do too often, but for the record and because I'm sure other people might be intrigued, here's how I went about it. Before you start playing with the tonal curves and adding vignettes to your photos to make them look as if they stepped out of 1976 and were bathed in the wrong chemicals, it’s useful to know what to look for in a toy camera-esque image.

  1. Exposure: the light meters in toy cameras tend to be on the inaccurate side of calibrated, leading to badly exposed images
  2. Light leaks: sealing on toy cameras is virtually non-existent, presenting you with huge streaks of light smeared across your photos
  3. Aberrations: Cheap plastic-y lenses mean distortions and vignetting
  4. Cross-processed look: processing film in the wrong chemicals will give images odd colour casts

This is my recipe for a toy-camera flavoured photo. It's fairly subtle because I'd rather not feel as if my eyes are being assaulted by a sweet shop, but you can of course ramp up the numbers to get the effect that you want. We'll start with a studio shot of me. It was part of a series I took when I was getting accustomed to wearing glasses.

1. Exposure

Go over the top with the exposure My first move is to increase the exposure, add some depth to the blacks, and then go overboard with the brightness and contrast. It'll look like a cartoon at this stage, but it's a base on which to build. My exact settings, for the record

2. Clarity

I pushed the clarity slider to -45 By nudging the clarity slider to the left it helps to recreate the soft mushiness of a cheap plastic lens.

3. Light leak

One light leak. Feel free to choose your own position. Use a pair of graduated filters to add a light leak. I placed one to the left of my ear and another right with roughly opposite settings. This produced a yellow-y smear. Settings for one graduated filter

4. Split toning

If you want, you can spend hours messing with the split toning sliders to achieve wildly varying looks that could all pass for cross-processing. It'll be a case of finding what you prefer, and placing more emphasis on the reds and purples or the greens and yellows.

My chosen split tone look

I tried this image with a yellow-y green look initially, but swapped it for a more pinky-red version. You can play around a great deal with split toning

5. Vignette

Without knocking myself over the head with a plastic picture-taking-device, I add a touch of vignette, too.

6. Grain

Finally, add a hint of grain to help recreate the film feel of a toy camera. Tah-dah!

Et voila – from studious studio self-portrait to tricksy toy camera creation.

Palette: a tactile interface to edit your photos

When you're beavering away in your editing suite, converting images to black and white, tweaking the colour balance, and adjusting the levels, how do you work? Graphics tablet? Mouse? Keyboard shortcuts? A mixture? The team behind Palette is looking to provide a new, more tactile means of making adjustments and applying presets to our images. They're hoping that Kickstarter can help bring to life their customisable, modular, hardware interface for editing. Comprising blocks that fit together like Lego, a palette allows you to edit your images using tactile controls. Different functions are assigned to different controller blocks; these include buttons, sliders, and dials.

Palette in aluminium

If you decide that you need to reconfigure your palette, switching your toy camera preset to a black and white preset, you can do that via the Palette web app.

Assign your most used adjustments their own controllers

The Palette team is looking for CA$100,000 in Kickstarter funding. Pledges for Palettes start at CA$99 for the brushed aluminium four module starter kit, comprising a master block, a button, a dial, and a slider. Then come six module apprentice kits and 16 module professional kits as well as some limited edition cherry wood ones, too.

Palette might not be so great for editing on the move, but I like the idea of having physical controls over my edits, rather than relying on mouse, keyboard shortcuts, and trackpad. I also find Palette's flexibility and reconfigurement and expansion capability appealing. It's also worth pointing out that Palette isn't just for photographers: the controllers can be assigned to interact with music production suites and video editing programmes; if you've another idea, get in touch with the team.

Interested? There's a heap more information on Palette's Kickstarter page!